//
// Copyright (C) 2020 OpenSim Ltd.
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program.  If not, see <https://www.gnu.org/licenses/>.
//

package inet.visualizer.canvas.environment;

import inet.visualizer.base.PhysicalEnvironmentVisualizerBase;
import inet.visualizer.contract.IPhysicalEnvironmentVisualizer;

//
// This module visualizes a physical environment on a 2D canvas. It displays the
// physical objects present in the physical environment. Since this is not a 3D
// visualization, so the physical objects are projected to a 2D plane according
// to the view angle of the corresponding ~SceneCanvasVisualizer. Apart from this
// the visualizer considers all object properties that affect the appearance
// such as position, orientation, shape, colors, opacity, etc.
//
// @see ~PhysicalEnvironmentOsgVisualizer, ~PhysicalEnvironmentVisualizer, ~PhysicalEnvironmentVisualizerBase, ~IPhysicalEnvironmentVisualizer
//
simple PhysicalEnvironmentCanvasVisualizer extends PhysicalEnvironmentVisualizerBase like IPhysicalEnvironmentVisualizer
{
    parameters:
        double zIndex = default(0); // determines the drawing order of figures relative to other visualizers
        @class(PhysicalEnvironmentCanvasVisualizer);
}

